<PropertyList>

    <path>ebgb_building_ref_004.ac</path>

     <nasal>
          <load>
               if (!contains(globals, "scenery")) globals["scenery"] = {};
               if (!contains(scenery, "EBGB")) scenery["EBGB"] = {};
               if (!contains(scenery.EBGB, "hangar")) scenery.EBGB["hangar"] =
	       [nil,nil,nil,nil,nil,nil];
	       scenery.EBGB.hangar[1] =
	       { door :
		[
		aircraft.door.new("/scenery/EBGB/hangar[1]/door[0]", 75),
		aircraft.door.new("/scenery/EBGB/hangar[1]/door[1]", 75)
	       ]
		 };
	   </load>
     </nasal>

    <animation>
        <type>rotate</type>
        <object-name>DoorL1</object-name>
        <property>/scenery/EBGB/hangar[1]/door[0]/position-norm</property>
	<interpolation>
			<entry>		<ind>0</ind>	<dep>  0</dep>	</entry>
			<entry>		<ind>0.1</ind>	<dep> -1</dep>	</entry>
			<entry>		<ind>0.4</ind>	<dep> -10</dep>	</entry>
			<entry>		<ind>0.5</ind>	<dep>-11.28</dep>	</entry>
	</interpolation>
	<center>
	  <x-m>  0.0 </x-m>
	  <y-m>  0.0 </y-m>
	  <z-m>  0.0 </z-m>
	</center>
	<axis>
	  <x>0</x>
	  <y>0</y>
	  <z>1</z>
	</axis>
    </animation>

    <animation>
        <type>rotate</type>
        <object-name>DoorL2</object-name>
        <property>/scenery/EBGB/hangar[1]/door[0]/position-norm</property>
	<interpolation>
			<entry>		<ind>0</ind>	<dep>  0</dep>	</entry>
			<entry>		<ind>0.1</ind>	<dep>  1</dep>	</entry>
			<entry>		<ind>0.4</ind>	<dep>  10</dep>	</entry>
			<entry>		<ind>0.5</ind>	<dep> 11.28</dep>	</entry>
			<entry>		<ind>0.6</ind>	<dep> 12.28</dep>	</entry>
			<entry>		<ind>0.9</ind>	<dep> 21.28</dep>	</entry>
			<entry>		<ind>0.99</ind>	<dep> 22.56</dep>	</entry>
	</interpolation>
	<center>
	  <x-m>  0.0 </x-m>
	  <y-m>  0.0 </y-m>
	  <z-m>  0.0 </z-m>
	</center>
	<axis>
	  <x>0</x>
	  <y>0</y>
	  <z>1</z>
	</axis>
    </animation>

    <animation>
        <type>rotate</type>
        <object-name>DoorL3</object-name>
	<object-name>DoorL4</object-name>
        <property>/scenery/EBGB/hangar[1]/door[0]/position-norm</property>
	<interpolation>
			<entry>		<ind>0</ind>	<dep>  0</dep>	</entry>
			<entry>		<ind>0.5</ind>	<dep>  0</dep>	</entry>
			<entry>		<ind>0.6</ind>	<dep>  1</dep>	</entry>
			<entry>		<ind>0.9</ind>	<dep>  10</dep>	</entry>
			<entry>		<ind>0.99</ind>	<dep> 11.28</dep> </entry>
	</interpolation>
	<center>
	  <x-m>  0.0 </x-m>
	  <y-m>  0.0 </y-m>
	  <z-m>  0.0 </z-m>
	</center>
	<axis>
	  <x>0</x>
	  <y>0</y>
	  <z>1</z>
	</axis>
    </animation>

    <animation>
        <type>rotate</type>
        <object-name>DoorR5</object-name>
        <property>/scenery/EBGB/hangar[1]/door[1]/position-norm</property>
	<interpolation>
			<entry>		<ind>0</ind>	<dep>  0</dep>	</entry>
			<entry>		<ind>0.1</ind>	<dep> -1</dep>	</entry>
			<entry>		<ind>0.4</ind>	<dep> -10</dep>	</entry>
			<entry>		<ind>0.5</ind>	<dep>-11.28</dep>	</entry>
	</interpolation>
	<center>
	  <x-m>  0.0 </x-m>
	  <y-m>  0.0 </y-m>
	  <z-m>  0.0 </z-m>
	</center>
	<axis>
	  <x>0</x>
	  <y>0</y>
	  <z>1</z>
	</axis>
    </animation>

    <animation>
        <type>rotate</type>
        <object-name>DoorR6</object-name>
        <property>/scenery/EBGB/hangar[1]/door[1]/position-norm</property>
	<interpolation>
			<entry>		<ind>0</ind>	<dep>  0</dep>	</entry>
			<entry>		<ind>0.1</ind>	<dep>  1</dep>	</entry>
			<entry>		<ind>0.4</ind>	<dep>  10</dep>	</entry>
			<entry>		<ind>0.5</ind>	<dep> 11.28</dep>	</entry>
			<entry>		<ind>0.6</ind>	<dep> 12.28</dep>	</entry>
			<entry>		<ind>0.9</ind>	<dep> 21.28</dep>	</entry>
			<entry>		<ind>0.99</ind>	<dep> 22.56</dep>	</entry>
	</interpolation>
	<center>
	  <x-m>  0.0 </x-m>
	  <y-m>  0.0 </y-m>
	  <z-m>  0.0 </z-m>
	</center>
	<axis>
	  <x>0</x>
	  <y>0</y>
	  <z>1</z>
	</axis>
    </animation>

    <animation>
        <type>rotate</type>
        <object-name>DoorR7</object-name>
	<object-name>DoorR8</object-name>
        <property>/scenery/EBGB/hangar[1]/door[1]/position-norm</property>
	<interpolation>
			<entry>		<ind>0</ind>	<dep>  0</dep>	</entry>
			<entry>		<ind>0.5</ind>	<dep>  0</dep>	</entry>
			<entry>		<ind>0.6</ind>	<dep>  1</dep>	</entry>
			<entry>		<ind>0.9</ind>	<dep>  10</dep>	</entry>
			<entry>		<ind>0.99</ind>	<dep> 11.28</dep> </entry>
	</interpolation>
	<center>
	  <x-m>  0.0 </x-m>
	  <y-m>  0.0 </y-m>
	  <z-m>  0.0 </z-m>
	</center>
	<axis>
	  <x>0</x>
	  <y>0</y>
	  <z>1</z>
	</axis>
    </animation>

    <animation>
        <type>pick</type>
        <object-name>DoorL1</object-name>
	<object-name>DoorL2</object-name>
	<object-name>DoorL3</object-name>
	<object-name>DoorL4</object-name>
        <visible>true</visible>
        <action>
            <name>click</name>
            <button>0</button>
            <repeatable>false</repeatable>
            <binding>
                <command>nasal</command>
                <script>scenery.EBGB.hangar[1].door[0].toggle();</script>
            </binding>
        </action>
    </animation>
    <animation>
        <type>pick</type>
        <object-name>DoorR5</object-name>
	<object-name>DoorR6</object-name>
	<object-name>DoorR7</object-name>
	<object-name>DoorR8</object-name>
        <visible>true</visible>
        <action>
            <name>click</name>
            <button>0</button>
            <repeatable>false</repeatable>
            <binding>
                <command>nasal</command>
                <script>scenery.EBGB.hangar[1].door[1].toggle();</script>
            </binding>
        </action>
    </animation>

    </PropertyList>