<PropertyList>

 <path>Atlantic_21_afloat.ac</path>

 <animation>
 <type>timed</type>
 <object-name>Flash1</object-name>
 <object-name>Blank1</object-name>
 <use-personality type="bool">true</use-personality>
<branch-duration-sec>
  <random>
   <min>0.1</min>
   <max>0.1</max>
  </random>
 </branch-duration-sec>
 <branch-duration-sec>
  <random>
   <min>0.3</min>
   <max>0.3</max>
  </random>
 </branch-duration-sec>
</animation>

<animation>
  <type>rotate</type>
    <property>/sim/time/elapsed-sec</property>
  <factor>8.0</factor>
  <center>
   <x-m>0.0</x-m>
   <y-m>100.0</y-m>
   <z-m>0.0</z-m>
  </center>
  <axis>
   <x>0</x>
   <y>0</y>
   <z>-1</z>
  </axis>
</animation>

<particlesystem>
    <name>bowwave</name>

    <texture>Atlantic_21_afloat1.png</texture>
    <emissive>false</emissive>
    <lighting>true</lighting>

    <attach>world</attach>
        
    <align>billboard</align>

    <placer>
<type>sector</type>
 
</placer>

    <counter>
      <particles-per-sec>
        <value>200</value>
        <spread>10</spread>
      </particles-per-sec>
    </counter>
        
    <particle>
      <start>
        <color>
          <red>
            <value>1.0</value>
          </red>
          <green>
            <value>1.0</value>
          </green>
          <blue>
            <value>1.0</value>
          </blue>
          <alpha>
            <value>0.5</value>
          </alpha>
        </color>
        <size>
          <value>0.1</value>
        </size>
      </start>

      <end>
        <color>
          <red>
            <value>1.0</value>
          </red>
          <green>
            <value>1.0</value>
          </green>
          <blue>
            <value>1.0</value>
          </blue>
          <alpha>
            <value>1.0</value>
          </alpha>
        </color>
        <size>
          <value>0.4</value>
        </size>
      </end>

      <life-sec>
        <value>3.0</value>
      </life-sec>

      <mass-kg>6</mass-kg>
      <radius-m>6</radius-m>
    </particle>
        
    <program>
      <fluid>water</fluid>
      <gravity>false</gravity>
      <wind>false</wind>
    </program>
   

  </particlesystem>


</PropertyList>