<PropertyList>

<path>EHVK_shelter.ac</path>

 <nasal>
  <load>
   if (!contains(globals, "scenery")) globals["scenery"] = {};
   if (!contains(scenery, "EHVK")) scenery["EHVK"] = {};
   if (!contains(scenery.EHVK, "shelter")) scenery.EHVK["shelter"] = [nil];
   scenery.EHVK.shelter[0] =
     { door :
       [aircraft.door.new("/scenery/EHVK/shelter[0]/door[0]", 60)
       ]
     };
  </load>
 </nasal>

<animation>
 <type>rotate</type>
 <object-name>door</object-name>
 <property>/scenery/EHVK/shelter[0]/door[0]/position-norm</property>
 <factor>90</factor>
 <center>
  <x-m>-1.250</x-m>
  <y-m> 0.000</y-m>
  <z-m> 0.000</z-m>
 </center>
 <axis>
  <x>0</x>
  <y>1</y>
  <z>0</z>
 </axis>
</animation>

<animation>
 <type>pick</type>
 <object-name>door</object-name>
 <visible>true</visible>
 <action>
  <name>click</name>
  <button>0</button>
  <repeatable>false</repeatable>
  <binding>
   <command>nasal</command>
   <script>scenery.EHVK.shelter[0].door[0].toggle();</script>
  </binding>
 </action>
</animation>

</PropertyList>