<PropertyList>

 <path>TAB-VEE-B_Shelter.ac</path>
 
 

 <nasal>
  <load>
   if (!contains(globals, "scenery")) globals["scenery"] = {};
   if (!contains(scenery, "TABVEE")) scenery["TABVEE"] = {};
   if (!contains(scenery.TABVEE, "hangar")) scenery.TABVEE["hangar"] = {};
   if (contains(scenery, "sharedDoor")) {
     scenery.TABVEE.hangar[0] =
       { door :
         [scenery.sharedDoor.new("/scenery/TABVEE/hangar[0]/door[0]", 50),
          scenery.sharedDoor.new("/scenery/TABVEE/hangar[0]/door[1]", 50)
         ]
       };
   } else {
     scenery.TABVEE.hangar[0] =
       { door :
         [aircraft.door.new("/scenery/TABVEE/hangar[0]/door[0]", 50),
          aircraft.door.new("/scenery/TABVEE/hangar[0]/door[1]", 50)
         ]
       };
   }
  </load>
  <unload>
   if (contains(scenery, "sharedDoor")) {
     scenery.TABVEE.hangar[0].door[0].destroy();
     scenery.TABVEE.hangar[0].door[1].destroy();
   }
  </unload>
 </nasal>
 
 
 
 <animation>
  <type>translate</type>
  <object-name>doorleft</object-name>
  <property>/scenery/TABVEE/hangar[0]/door[0]/position-norm</property>
  <factor>-14</factor>
    <axis>
      <x>0</x>
      <y>1</y>
      <z>0</z>
    </axis>
  </animation>
 
 <animation>
  <type>translate</type>
  <object-name>doorright</object-name>
  <property>/scenery/TABVEE/hangar[0]/door[1]/position-norm</property>
  <factor>14</factor>
    <axis>
      <x>0</x>
      <y>1</y>
      <z>0</z>
    </axis>
  </animation>
 
 <animation>
 <type>pick</type>
 <object-name>doorleft</object-name>
 <visible>true</visible>
 <action>
  <name>click</name>
  <button>0</button>
  <repeatable>false</repeatable>
  <binding>
   <command>nasal</command>
   <script>scenery.TABVEE.hangar[0].door[0].toggle();</script>
  </binding>
 </action>
</animation>

<animation>
 <type>pick</type>
 <object-name>doorright</object-name>
 <visible>true</visible>
 <action>
  <name>click</name>
  <button>0</button>
  <repeatable>false</repeatable>
  <binding>
   <command>nasal</command>
   <script>scenery.TABVEE.hangar[0].door[1].toggle();</script>
  </binding>
 </action>
</animation>
  
  
 <animation>
    <object-name>doorright</object-name>
    <object-name>doorleft</object-name>
	  <object-name>pole</object-name>
	  <object-name>pipe</object-name>
	  <object-name>hanger</object-name>
	  <object-name>hanger2</object-name>
    <object-name>lightfitting</object-name>
	  <enable-hot type="bool">false</enable-hot>
  </animation>
  
  
 </PropertyList>